Items
Every item is drawn on the raccoon. One per slot; picking up a copy levels it up (stats x1/x2/x3, most effects x1/x1.5/x2). 169 shown.
ANTENNA
HEAD
HITS ARC 8%, +1 LCK
BACKWARD CAP
HEAD
+1 AGI, FIRST HIT CRITS
BACKWARDS CAP
HEAD
+2 AGI
BEANIE
HEAD
+1 DEF, +1 VIT
BIG BOW
HEAD
+1 LCK, CRIT: HEAL 1
BIRD NEST
HEAD
HEAL 3% AFTER FIGHTS, +5% SHINIES
BOBBLE HAT
HEAD
+1 VIT, HEAL 1 A TURN
BOPPERS
HEAD
TURN END: BITE A FOE 2, +1 AGI
BOTTLE CAP
HEAD
HITS PAY 1
BUCKET HAT
HEAD
+1 LCK, +10% SHINIES
CEREAL BOX
HEAD
+1 DEF, HURT: +1 BLOCK
COWLICK
HEAD
+2% CRIT, +1 STR
CURLERS
HEAD
+1 AGI, +2% DMG PER TURN
EARMUFFS
HEAD
TAKE 3% LESS, +1 VIT
FEATHER CAP
HEAD
+1 AGI, +2% DODGE
GOAT HORNS
HEAD
THORNS 1, +1 STR
GRUBBY CAP
HEAD
START: POISON ALL 1, +1 VIT
HAIRNET
HEAD
+10% HEALING, +6 MAX HP
HEAD BANDAGE
HEAD
+12 MAX HP
HEADLAMP
HEAD
+1 LCK, TURN 1: +20% DMG
ICE PACK
HEAD
HITS CHILL 1
JAR LID
HEAD
+1 BLOCK A TURN, +1 DEF
MOHAWK
HEAD
+1 STR, TURN 1: +15% DMG
MOP BUCKET
HEAD
+2 DEF
PAPER HAT
HEAD
+1 STR
PARTY CONE
HEAD
+1 STR, KILL: BURST 2
PINWHEEL
HEAD
3% FOES TRIP, +1 AGI
PLUME
HEAD
+20% CRIT DMG, +1 LCK
SAUCEPAN
HEAD
+1 DEF, HITS BURN 1
SNORKEL
HEAD
DODGE FIRST 1 HITS
SPORTS BAND
HEAD
+1 AGI, 5% FAST COOLDOWNS
STICKY NOTE
HEAD
FOES START MARKED 1
THINKING CAP
HEAD
+8% XP, +1 LCK
TINFOIL HAT
HEAD
+1 DEF, +1 LCK
TOQUE
HEAD
+1 DEF, HEAL 1 A TURN
TOY TIARA
HEAD
+8% SHINIES, +1 LCK
AFRO
HEAD · set
+1 AGI, +4% PER EXTRA FOE
AIM VISOR
HEAD
FOES START MARKED 1, +1 LCK
BANDIT HAT
HEAD
HITS PAY 1, +1 AGI
BEDSHEET
HEAD · set
+5% DODGE
BEE VEIL
HEAD · set
+1 DEF, TAKE 4% LESS
BIKE HELMET
HEAD
+2 DEF, +1 VIT
BONNET
HEAD · set
+2 LCK, 3% FOES TRIP
BRAIN JAR
HEAD
10% FAST COOLDOWNS, +5% XP
BUCKET HELM
HEAD · set
+2 DEF, +1 BLOCK A TURN
BUNNY EARS
HEAD
+2 AGI, DODGE FIRST 1 HITS
CAT EARS
HEAD
+2 AGI, DODGE: HEAL 1
CHEF HAT
HEAD · set
+15% HEALING
CLOVER CLIP
HEAD
+3 LCK
COACH CAP
HEAD
+12% XP, +1 STR
CONE HAT
HEAD · set
+1 LCK, +1 STR
CRASH HELMET
HEAD
HURT: +3 BLOCK
DEALER VISOR
HEAD · set
+2 LCK, +2% CRIT
DEERSTALKER
HEAD · set
+1 LCK, +2% PER DEBUFF
DOC HAT
HEAD · set
+1 LCK, START: POISON ALL 2
EARFLAP CAP
HEAD · set
+1 VIT, +8% HIT-ALL DMG
FEZ
HEAD
+4% CRIT, +20% CRIT DMG
FIRE HELMET
HEAD · set
+2 DEF, HITS BURN 1
FLAME HAIRDO
HEAD
HITS BURN 1, +1 STR
FOIL CROWN
HEAD
+15% SHINIES, +1 LCK
GETAWAY CAP
HEAD · set
+2 AGI, +10% SHINIES
HARD HAT
HEAD
TAKE 4% LESS, HURT: +1 BLOCK
HORN HELM
HEAD
+12% VS BOSSES, +1 STR
ICICLE CROWN
HEAD
HITS CHILL 1, +1 DEF
JESTER CAP
HEAD
5% FOES TRIP, +15% VS STUNNED
JINGLE HAT
HEAD
4% STUN ON HIT, +1 VIT
MINER HELMET
HEAD
+1 DEF, +20% SHINIES
MUSHROOM CAP
HEAD
HEAL 1 A TURN, HITS POISON 1
NEON MOHAWK
HEAD · set
+3% CRIT
NIGHTCAP
HEAD · set
HEAL 1 A TURN
POMPOM HAT
HEAD · set
+2 VIT, HITS CHILL 1
POWDER WIG
HEAD
SHOPS 10% OFF, +10% XP
PRAYER BEADS
HEAD · set
HEAL 1 A TURN, +1 LCK
RAINBOW WIG
HEAD · set
5% FOES TRIP, +1 LCK
RAZOR COMB
HEAD
HITS BLEED 1, +2% CRIT
SAILOR CAP
HEAD
+1 AGI, HITS SPLASH 12%
SCOUT HAT
HEAD · set
+1 DEF, HEAL 3% AFTER FIGHTS
SILK TURBAN
HEAD
FIRST 1 HITS CRIT
SKULL LID
HEAD · set
+1 DEF, +1 STR
SOMBRERO
HEAD
+4% DODGE, +10% SHINIES
SPIKE CAP
HEAD
THORNS 2, +1 DEF
SPIKE DO
HEAD · set
THORNS 2
SPIN BEANIE
HEAD · set
+1 AGI, +1 LCK
STRAW HAT
HEAD · set
+1 VIT, +10% HEALING
SWEATBAND
HEAD · set
+1 VIT, HITS +1% MAX HP
TASSEL CAP
HEAD
CRIT: HEAL 2, +1 LCK
TEN GALLON
HEAD · set
+1 LCK, FIRST HIT CRITS
TIN BUCKET
HEAD
+1 DEF, +2 BLOCK A TURN
TOP HAT
HEAD · set
+1 LCK, 2% INTEREST
TOXIC CAP
HEAD
HITS POISON 1, +1 LCK
TRAFFIC CONE
HEAD
+3 DEF
TURBAN
HEAD · set
+2 LCK, +5% XP
USHANKA
HEAD
+8 MAX HP, HITS CHILL 1
VIKING HELM
HEAD
+1 STR, ATTACKERS TAKE 2
WAR HELM
HEAD
+2 DEF, KILL: +2 BLOCK
WIRE HALO
HEAD
HEAL 1 A TURN, OVERHEAL: 25% BLOCK
WOOL HOOD
HEAD
+2 VIT, KEEP 10% BLOCK
ALARM CLOCK
HEAD · set
+4% DMG PER TURN
BONE CROWN
HEAD
KILL: 1 SURE CRIT, KILL: HEAL 2
CONDUCTOR
HEAD
HITS ARC 12%, 3% STUN ON HIT
CRACKED DOME
HEAD · risky
+75% CRIT DMG, +6% CRIT, TAKE +10% DAMAGE
DEVIL HORNS
HEAD · set
+2 STR, UNDER 35% HP: +20% DMG
DUELIST HAT
HEAD
+20% DMG IN A DUEL, +2% CRIT
EMBER CROWN
HEAD
HITS BURN 2, +10% HIT-ALL DMG
FEDORA
HEAD
+2% DMG PER 10 SHINIES, +1 LCK
FISHBOWL
HEAD · set
TAKE 5% LESS, +1 VIT
FOAM FINGER
HEAD
+8% PER EXTRA FOE, +1 STR
FROST HORNS
HEAD · set
+1 STR, HITS CHILL 1
FURY HELM
HEAD
UNDER 35% HP: +30% DMG, +1 STR
GENIUS DOME
HEAD
6% SKILLS FIRE TWICE, +10% XP
GILDED HELM
HEAD
1 BLOCK PER 10 SHINIES, +10% SHINIES
GLACIER HELM
HEAD
HITS CHILL 1, +25% VS STUNNED
GLASS CROWN
HEAD · risky · set
+30% DAMAGE, -8% MAX HP
GOLD LAUREL
HEAD · set
+30% SHINIES
GRAD CAP
HEAD · set
+20% XP
HORNED HELM
HEAD · set
+2 DEF, +10% VS BOSSES
HOT HEAD
HEAD · risky
HITS BURN 3, UNDER 35% HP: +20% DMG, -1 HP A TURN
HUNTER CAP
HEAD
FOES START MARKED 2
LEAD CROWN
HEAD · risky
+4 DEF, TAKE 6% LESS, -3 AGI
LUNCH NET
HEAD
OVERHEAL: 50% BLOCK, +20% HEALING
MANHOLE HELM
HEAD · set
+3 DEF, TAKE 4% LESS
MOON CROWN
HEAD · set
DRAIN 8%, +1 STR
NEON BAND
HEAD · set
12% FAST COOLDOWNS
NINJA HOOD
HEAD · set
+2 AGI, +3% DODGE
PITH HELMET
HEAD
+20% VS BOSSES, TAKE 5% LESS
PROPELLER CAP
HEAD
+4 AGI, +5% DODGE
RACE HELMET
HEAD · set
+3 AGI
RED BANDANA
HEAD
HITS BLEED 1, +4% PER DEBUFF
REFEREE CAP
HEAD
+30% VS STUNNED, 6% FOES TRIP
ROD HAT
HEAD · set
HITS ARC 10%
RONIN KABUTO
HEAD · set
+2 STR, HITS BLEED 1
SAGE HAT
HEAD
15% FAST COOLDOWNS, +1 LCK
SPORE HAT
HEAD
DEATHS SPREAD 40% POISON, HITS POISON 1
STAR HAT
HEAD · set
5% SKILLS FIRE TWICE, +1 LCK
STINKY HAT
HEAD · risky
START: POISON ALL 6, HITS POISON 2, START POISONED 2
THORN CROWN
HEAD
THORNS 3, BLOCK BOUNCES 10%
TIN CROWN
HEAD · set
+2 STR, +10% SHINIES
TINFOIL DOME
HEAD
DODGE FIRST 1 HITS, TAKE 4% LESS
TINSEL HALO
HEAD · set
+15% HEALING, HEAL 1 A TURN
TRICORN
HEAD · set
+15% SHINIES, +1 STR
WASP NEST
HEAD · set
TURN END: BITE A FOE 4
WIZARD HAT
HEAD
+2 LCK, FIGHTS START: 5 DMG TO ALL
WOLF HELM
HEAD · set
UNDER 35% HP: +30% DMG
ZEN TOPKNOT
HEAD
DODGE: HEAL 3, +3% DODGE
CURSED CROWN
HEAD · risky
+30% DAMAGE, +5% CRIT, FOES +20% HP
DARK CROWN
HEAD
DRAIN 12%, CRIT: HEAL 3
DEATH MASK
HEAD · set
+30% SHINIES, HITS PAY 1
HOUND HOOD
HEAD
HITS BLEED 2, CRITS KILL UNDER 12%
HYDRA HOOD
HEAD
MULTI-HITS +1, +6% PER EXTRA FOE
INFERNO HELM
HEAD
HITS BURN 2, +40% POISON BURN BLEED
JACKPOT HAT
HEAD
HITS PAY 2, 6% INTEREST
MARTYR HALO
HEAD · risky
CHEAT DEATH, HEAL 2 A TURN, -20% MAX HP
METRONOME
HEAD
20% FAST COOLDOWNS, 8% SKILLS FREE
MIND CROWN
HEAD
FOES START MARKED 2, KILL: 1 SURE CRIT
OVERCLOCK
HEAD · risky
25% SKILLS FIRE TWICE, 10% SKILLS FREE, COOLDOWNS +1
PERMAFROST
HEAD
HITS CHILL 2, KEEP 25% BLOCK
SAMURAI HELM
HEAD
+2 STR, KILLS DEAL 6 TO OTHER FOES
SNAIL SHELL
HEAD
+6% DMG PER TURN, HEAL 1 A TURN
STAR DOME
HEAD
10% SKILLS FIRE TWICE, FIRST 1 HITS CRIT
WARLORD HELM
HEAD
+3 DEF, KILL: +4 BLOCK, +10% VS BOSSES
CROWN OF LIDS
HEAD
+25% SHINIES, 1 BLOCK PER 10 SHINIES HELD
DEMON CROWN
HEAD · risky
+1 AP, DRAIN 15%, -2 HP A TURN
DRAGON SKULL
HEAD
HITS BURN 3, +25% HIT-ALL DMG, TAKE 5% LESS
ETERNAL HALO
HEAD
HEAL 3 A TURN, CHEAT DEATH
KINGS RANSOM
HEAD
+40% SHINIES, +4% DMG PER 10 SHINIES
MAD HATTER
HEAD · risky
CHAOS EVERY TURN, 20% SKILLS FIRE TWICE, +4 LCK, COOLDOWNS +1
OMNI CROWN
HEAD
12% SKILLS FIRE TWICE, 15% FAST COOLDOWNS, +15% XP
SEER CROWN
HEAD
FIRST 2 HITS CRIT, FOES START MARKED 2
TEN HEADS
HEAD
MULTI-HITS +1, HITS SPLASH 25%