Passives

Always-on buffs offered at level-up once your skill bar has nothing left to learn or upgrade. They stack (some have a cap) and last for the run.

BRAWN

Each stack: +6% DAMAGE x1: +6% DAMAGE
x2: +12% DAMAGE
x3: +18% DAMAGE
x5: +30% DAMAGE

THICK FUR

Each stack: +8 MAX HEALTH x1: +8 MAX HEALTH
x2: +16 MAX HEALTH
x3: +24 MAX HEALTH
x5: +40 MAX HEALTH

SHARP EYE

Each stack: +2% CRIT CHANCE x1: +2% CRIT CHANCE
x2: +4% CRIT CHANCE
x3: +6% CRIT CHANCE
x5: +10% CRIT CHANCE

LIGHT FEET

Each stack: +2% DODGE x1: +2% DODGE
x2: +4% DODGE
x3: +6% DODGE
x5: +10% DODGE

TOUGH HIDE

Each stack: TAKE 3% LESS DAMAGE x1: TAKE 3% LESS DAMAGE
x2: TAKE 6% LESS DAMAGE
x3: TAKE 9% LESS DAMAGE
x5: TAKE 14% LESS DAMAGE

SCRAP SHIELD

Each stack: +2 BLOCK EVERY TURN x1: +2 BLOCK EVERY TURN
x2: +4 BLOCK EVERY TURN
x3: +6 BLOCK EVERY TURN
x5: +10 BLOCK EVERY TURN

PRICKLY

Each stack: ATTACKERS TAKE +2 x1: ATTACKERS TAKE 2
x2: ATTACKERS TAKE 4
x3: ATTACKERS TAKE 6
x5: ATTACKERS TAKE 10

SECOND WIND

Each stack: HEAL +1 EVERY TURN x1: HEAL 1 EVERY TURN
x2: HEAL 2 EVERY TURN
x3: HEAL 3 EVERY TURN
x5: HEAL 5 EVERY TURN

FEAST

Each stack: HEAL +4 ON KILL x1: HEAL 4 ON EVERY KILL
x2: HEAL 8 ON EVERY KILL
x3: HEAL 12 ON EVERY KILL
x5: HEAL 20 ON EVERY KILL

GREED

Each stack: +8% SHINIES x1: +8% SHINIES
x2: +16% SHINIES
x3: +24% SHINIES
x5: +40% SHINIES

BRUTAL CRITS

Each stack: CRITS DEAL +10% x1: CRITS DEAL +10%
x2: CRITS DEAL +20%
x3: CRITS DEAL +30%
x5: CRITS DEAL +50%

KINDLING

Each stack: YOUR HITS BURN +1 x1: YOUR HITS BURN 1
x2: YOUR HITS BURN 2
x3: YOUR HITS BURN 3
x5: YOUR HITS BURN 5

FROST TOUCH

Each stack: YOUR HITS CHILL +1 · max 2 x1: YOUR HITS CHILL 1
x2: YOUR HITS CHILL 2

SERRATED CLAWS

Each stack: YOUR HITS BLEED +1 x1: YOUR HITS BLEED 1
x2: YOUR HITS BLEED 2
x3: YOUR HITS BLEED 3
x5: YOUR HITS BLEED 5

TOXIC CLAWS

Each stack: YOUR HITS POISON +1 x1: YOUR HITS POISON 1
x2: YOUR HITS POISON 2
x3: YOUR HITS POISON 3
x5: YOUR HITS POISON 5

BIGGER BANG

Each stack: +15% POISON, BURN, BLEED x1: +15% POISON BURN BLEED
x2: +30% POISON BURN BLEED
x3: +45% POISON BURN BLEED
x5: +75% POISON BURN BLEED

PLAGUE RAT

Each stack: DYING FOES PASS ON 50% POISON · max 2 x1: DEATHS PASS 50% POISON
x2: DEATHS PASS 100% POISON

EXTRA LIMBS

Each stack: MULTI-HIT SKILLS HIT +1 TIME · max 2 x1: MULTI-HITS +1 HIT
x2: MULTI-HITS +2 HITS

ECHO

Each stack: 6% CHANCE A SKILL FIRES TWICE · max 5 x1: 6% SKILLS FIRE TWICE
x2: 12% SKILLS FIRE TWICE
x3: 18% SKILLS FIRE TWICE
x5: 30% SKILLS FIRE TWICE

COUPON CLIPPER

Each stack: 5% CHANCE A SKILL IS FREE · max 5 x1: 5% SKILLS ARE FREE
x2: 10% SKILLS ARE FREE
x3: 15% SKILLS ARE FREE
x5: 25% SKILLS ARE FREE

HOURGLASS

Each stack: 15% CHANCE COOLDOWNS TICK TWICE · max 4 x1: 15% FAST COOLDOWNS
x2: 30% FAST COOLDOWNS
x3: 45% FAST COOLDOWNS

EARLY BIRD

Each stack: +1 AP ON YOUR FIRST TURN · max 2 x1: +1 AP ON TURN 1
x2: +2 AP ON TURN 1

OPENING GAMBIT

Each stack: FIRST HIT EACH FIGHT CRITS +1 · max 3 x1: FIRST 1 HIT CRIT
x2: FIRST 2 HITS CRIT
x3: FIRST 3 HITS CRIT

FIRST STEP

Each stack: DODGE +1 HIT IN ROUND ONE · max 3 x1: DODGE FIRST 1 HIT
x2: DODGE FIRST 2 HITS
x3: DODGE FIRST 3 HITS

HUNTER EYES

Each stack: FOES START MARKED +1 · max 3 x1: FOES START MARKED 1
x2: FOES START MARKED 2
x3: FOES START MARKED 3

AMBUSHER

Each stack: +25% DAMAGE ON TURN ONE x1: +25% DAMAGE TURN 1
x2: +50% DAMAGE TURN 1
x3: +75% DAMAGE TURN 1
x5: +125% DAMAGE TURN 1

SLOW COOKER

Each stack: +4% DAMAGE PER TURN x1: +4% DAMAGE A TURN
x2: +8% DAMAGE A TURN
x3: +12% DAMAGE A TURN
x5: +20% DAMAGE A TURN

CROWD PLEASER

Each stack: +8% DAMAGE PER EXTRA FOE x1: +8% PER EXTRA FOE
x2: +16% PER EXTRA FOE
x3: +24% PER EXTRA FOE
x5: +40% PER EXTRA FOE

LONE WOLF

Each stack: +15% DAMAGE IN A DUEL x1: +15% IN A DUEL
x2: +30% IN A DUEL
x3: +45% IN A DUEL
x5: +75% IN A DUEL

GIANT KILLER

Each stack: +10% DAMAGE TO BOSSES, ELITES x1: +10% VS BIG FOES
x2: +20% VS BIG FOES
x3: +30% VS BIG FOES
x5: +50% VS BIG FOES

WIDE SWINGS

Each stack: +8% DAMAGE WITH HIT-ALL SKILLS x1: +8% HIT-ALL DAMAGE
x2: +16% HIT-ALL DAMAGE
x3: +24% HIT-ALL DAMAGE
x5: +40% HIT-ALL DAMAGE

TUNNEL VISION

Each stack: +7% DAMAGE WITH SINGLE HITS x1: +7% SINGLE DAMAGE
x2: +14% SINGLE DAMAGE
x3: +21% SINGLE DAMAGE
x5: +35% SINGLE DAMAGE

KICK EM DOWN

Each stack: +20% DAMAGE TO STUNNED FOES x1: +20% VS STUNNED
x2: +40% VS STUNNED
x3: +60% VS STUNNED
x5: +100% VS STUNNED

SPITEFUL

Each stack: +4% DAMAGE PER DEBUFF ON FOE x1: +4% PER DEBUFF
x2: +8% PER DEBUFF
x3: +12% PER DEBUFF
x5: +20% PER DEBUFF

BIG BONED

Each stack: HITS ADD 2% OF MAX HEALTH x1: HITS +2% MAX HP
x2: HITS +4% MAX HP
x3: HITS +6% MAX HP
x5: HITS +10% MAX HP

SPIKED SHIELD

Each stack: HITS ADD 10% OF YOUR BLOCK x1: HITS +10% BLOCK
x2: HITS +20% BLOCK
x3: HITS +30% BLOCK
x5: HITS +50% BLOCK

DRAGON HOARD

Each stack: +1% DAMAGE PER 10 SHINIES x1: +1% DMG PER 10 SHINIES
x2: +2% DMG PER 10 SHINIES
x3: +3% DMG PER 10 SHINIES
x5: +5% DMG PER 10 SHINIES

POCKET CHANGE

Each stack: EVERY HIT PAYS +1 SHINY · max 3 x1: HITS PAY 1
x2: HITS PAY 2
x3: HITS PAY 3

PACKRAT

Each stack: KEEP 15% OF BLOCK EACH TURN · max 6 x1: KEEP 15% BLOCK
x2: KEEP 30% BLOCK
x3: KEEP 45% BLOCK
x5: KEEP 75% BLOCK

BRISTLES

Each stack: BLOCKED HITS BOUNCE 20% BACK x1: BLOCK BOUNCES 20%
x2: BLOCK BOUNCES 40%
x3: BLOCK BOUNCES 60%
x5: BLOCK BOUNCES 100%

OVEREATER

Each stack: OVERHEALING BECOMES 50% BLOCK · max 2 x1: OVERHEAL: 50% BLOCK
x2: OVERHEAL: 100% BLOCK

SLIPPERY

Each stack: HEAL 2 WHEN YOU DODGE x1: DODGE: HEAL 2
x2: DODGE: HEAL 4
x3: DODGE: HEAL 6
x5: DODGE: HEAL 10

BUBBLE WRAP

Each stack: +4 BLOCK ON EVERY KILL x1: KILL: +4 BLOCK
x2: KILL: +8 BLOCK
x3: KILL: +12 BLOCK
x5: KILL: +20 BLOCK

IRON STOMACH

Each stack: +15% HEALING RECEIVED x1: +15% HEALING RECEIVED
x2: +30% HEALING RECEIVED
x3: +45% HEALING RECEIVED
x5: +75% HEALING RECEIVED

KILLING SPREE

Each stack: A KILL MAKES +1 HIT CRIT · max 2 x1: KILL: 1 SURE CRIT
x2: KILL: 2 SURE CRITS

LUCKY BANDAID

Each stack: HEAL 2 ON EVERY CRIT x1: CRIT: HEAL 2
x2: CRIT: HEAL 4
x3: CRIT: HEAL 6
x5: CRIT: HEAL 10

CRIT SHIELD

Each stack: +3 BLOCK ON EVERY CRIT x1: CRIT: +3 BLOCK
x2: CRIT: +6 BLOCK
x3: CRIT: +9 BLOCK
x5: CRIT: +15 BLOCK

VAMPIRE TEETH

Each stack: DRAIN +3% OF ALL DAMAGE x1: DRAIN 3%
x2: DRAIN 6%
x3: DRAIN 9%
x5: DRAIN 15%

PICNIC BASKET

Each stack: HEAL 4% AFTER EACH FIGHT x1: HEAL 4% AFTER FIGHTS
x2: HEAL 8% AFTER FIGHTS
x3: HEAL 12% AFTER FIGHTS
x5: HEAL 20% AFTER FIGHTS

BOOKWORM

Each stack: +10% XP FROM FIGHTS x1: +10% XP
x2: +20% XP
x3: +30% XP
x5: +50% XP

NINE LIVES

Each stack: ONCE A FIGHT, A KILLING BLOW LEAVES YOU AT 1 · max 1 x1: SURVIVE 1 DEATH A FIGHT

GLASS CANNON

Each stack: +40% DAMAGE, -30% MAX HEALTH · max 1 x1: +40% DMG, -30% MAX HP

TURTLE SHELL

Each stack: TAKE 25% LESS DAMAGE, -1 AP · max 1 x1: TAKE 25% LESS, -1 AP

HOT BLOODED

Each stack: UNDER 35% HP: +100% DMG, -30% HEAL · max 1 x1: LOW HP +100% DMG, -30% HEAL

MISER

Each stack: +50% SHINIES, SHOPS COST 20% MORE · max 1 x1: +50% LOOT, +20% PRICES

SUGAR HIGH

Each stack: +1 AP, LOSE 6% HP AFTER FIGHTS · max 1 x1: +1 AP, -6% HP A FIGHT

COWARD

Each stack: +15% DODGE, -15% DAMAGE · max 1 x1: +15% DODGE, -15% DMG

ADRENALINE JUNKIE

Each stack: KILLS GIVE +1 AP, TAKE 10% MORE · max 1 x1: KILL +1 AP, TAKE +10%

GOLDEN TOUCH

Each stack: HITS PAY 3 SHINIES, HEAL -20% · max 1 x1: HITS PAY 3, HEAL -20%

BANANA POCKETS

Each stack: FOES TRIP AND LOSE A TURN, 4% · max 5 x1: 4% FOES TRIP
x2: 8% FOES TRIP
x3: 12% FOES TRIP
x5: 20% FOES TRIP

WILD MAGIC

Each stack: SOMETHING RANDOM EVERY TURN · max 1 x1: SOMETHING RANDOM A TURN