Items
Every item is drawn on the raccoon. One per slot; picking up a copy levels it up (stats x1/x2/x3, most effects x1/x1.5/x2). 12 shown.
ENERGY CAN
TAIL · risky · set
KILL: +1 AP, -4% HP A FIGHT
FUSE TAIL
TAIL · risky
KILL: BURST 10, START: HIT ALL 4, START POISONED 2
GHOST TAIL
TAIL · risky
DODGE FIRST 2 HITS, +8% DODGE, -12% MAX HP
GLASS BELL
TAIL · risky · set
+10% CRIT, +30% CRIT DMG, TAKE +6% DAMAGE
LIT FUSE
TAIL · risky · set
HITS BURN 2, +5% DMG PER TURN, -1 HP A TURN
SLOTH TAIL
TAIL · risky
HEAL 4 A TURN, +4% DMG PER TURN, COOLDOWNS +1
THIEF TAIL
TAIL · risky
HITS PAY 3, +2 AGI, -3 DEF
GREED TAIL
TAIL · risky
+5% DMG PER 10 SHINIES, +30% SHINIES, -10% SHINIES A FIGHT
SCORP KING
TAIL · risky
HITS POISON 4, THORNS 4, START POISONED 3
ZOMBIE TAIL
TAIL · risky
CHEAT DEATH, DRAIN 10%, -40% HEALING
CHAOS TAIL
TAIL · risky
CHAOS EVERY TURN, 30% SKILLS FIRE TWICE, +3 LCK, FOES +15% DMG
LAST STAND
TAIL · risky
UNDER 35% HP: +120% DMG, CHEAT DEATH, -25% MAX HP