Items
Every item is drawn on the raccoon. One per slot; picking up a copy levels it up (stats x1/x2/x3, most effects x1/x1.5/x2). 7 shown.
ENERGY CAN
TAIL · risky · set
KILL: +1 AP, -4% HP A FIGHT
FUSE TAIL
TAIL · risky
KILL: BURST 10, START: HIT ALL 4, START POISONED 2
GHOST TAIL
TAIL · risky
DODGE FIRST 2 HITS, +8% DODGE, -12% MAX HP
GLASS BELL
TAIL · risky · set
+10% CRIT, +30% CRIT DMG, TAKE +6% DAMAGE
LIT FUSE
TAIL · risky · set
HITS BURN 2, +5% DMG PER TURN, -1 HP A TURN
SLOTH TAIL
TAIL · risky
HEAL 4 A TURN, +4% DMG PER TURN, COOLDOWNS +1
THIEF TAIL
TAIL · risky
HITS PAY 3, +2 AGI, -3 DEF